Technical Skill Tree
Welcome to the skill tree, now complete with physics!
In many video games, trees are used as progression systems. The game developer chooses a root node,
and the player is then left to choose which branches to explore first. The player also often given only a limited
number of branches to explore. This means there is strategy involved in growing the tech tree—will you be a
one-trick pony, or a jack of all trades and master of none?
I've chosen to specialize in primarily in computer science, but my creative side has historically gotten the best
of me on the engineering and a/v branches.
Roll over or tap a node to see its description. You can also drag them around if they get stuck or tangled.